The lighting system of the Renderware engine was also re-vamped, enabling real-time shadowing and reflections. Textures are in a higher resolution and the framerate has been increased. And look at the screenshots, the improvement in Vice City is clearly visible. Since then, the Renderware engine has been vastly improved. However, many complained this wasn't good enough - blocky textures and nasty popups plagued both the PS2 and PC version. Rockstar programmers really tweaked this rather limited engine to its limits - and what they produced was quite remarkable for what the Renderware engine was actually cut out to do. Grand Theft Auto 3 was built around the Renderware engine.
Multiple motorcycles used by the public and the player, varying in speed and durabilityĪ big criticism of the original.A total of 40 weapons (including a Machette) (GTA3 had 15).Miami (Vice) is 2-3 times the size of the whole of Liberty City.Nine hours of CD quality music - that's over ninety tracks (GTA3 had 3 hours).The UsualĪs expected with a sequel, the usual 'bigger-better' statistics apply to the game. And boy, did it do that! Below we give a summary of the major improvements that Vice City provided over its predecessors in the series. Vice City was hyped as a whole new game, not just a sequel, and we were promised it would blow our minds. And we didn't have to wait long for the next game to come our way.